Status
![](https://img.kusoge.xyz/limbus/img/ui/stats_hp.png)
681
![](https://img.kusoge.xyz/limbus/img/ui/stats_spd.png)
3-5
![](https://img.kusoge.xyz/limbus/img/ui/stats_def.png)
43
Resistances
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_HIT.png)
[x1.2]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_PENETRATE.png)
Ineff.
[x0.5]
![](https://img.kusoge.xyz/limbus/img/ui/atk_type_SLASH.png)
Normal
[x1]
![](https://img.kusoge.xyz/limbus/img/ui/attr_AMBER.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_AZURE.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_CRIMSON.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_INDIGO.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_SCARLET.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_SHAMROCK.png)
Normal
![](https://img.kusoge.xyz/limbus/img/ui/attr_VIOLET.png)
Normal
Stagger Threshold
55% (375)
30% (204)
0% (0)
-10% (-68)
level: 45
3
+4
SKILL 2
[On Use] If the target is at 10 or less SP, inflict 2
Offense Level Down
![](https://img.kusoge.xyz/limbus/img/icon/AttackDown.png)
[Clash Win] Inflict 1
Fragile
![](https://img.kusoge.xyz/limbus/img/icon/Vulnerable.png)
![](https://img.kusoge.xyz/limbus/img/ui/BattleUI_CoinPopup_1_30.png)
![](https://img.kusoge.xyz/limbus/img/ui/ui_num_1.png)
[On Hit] Inflict 1
Plus Coin Drop next turn
![](https://img.kusoge.xyz/limbus/img/icon/PlusCoinValueDown.png)
3
+3
SKILL 3
[On Use] Base Power +1 for every 3
Sinking Potency on target (max 3)
![](https://img.kusoge.xyz/limbus/img/icon/Sinking.png)
[Clash Win] All allies heal 5 SP
5
+3
SKILL 4
[Combat Start] Apply 3
Offense Level Up and heal 15 SP for all allies, including this unit
![](https://img.kusoge.xyz/limbus/img/icon/AttackUp.png)
[Combat Start] Inflict 1 Fragile to all other allies
10
+20
DEFENSE
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
If this unit''s Shield HP is depleted, all enemies heal 10 SP
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
PASSIVE
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (1 max)
PASSIVE
If this unit''s Speed is faster than the target''s, Clash Power +2
PASSIVE
Heal 10 SP when every Coin of an Attack Skill flips heads
PASSIVE
If the target has Sinking, and if the target has -15 or less SP, gain 3 Offense Level Up next turn. (once per target)
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE