Status
505
1-5
50

Resistances
[x1.2]
Normal
[x1]
Normal
[x1]
Endure
Normal
Normal
Ineff.
Normal
Weak

Stagger Threshold
50% (253)
0% (0)


level: 45
4
+6
SKILL 1
1x
48
Atk Weight
1
[On Use] At 10+
keyword icon
Charge
Count, consume 3
keyword icon
Charge
Count to gain Coin Power +1
[On Use] At 15+
keyword icon
Charge
Count, consume 3 additional
keyword icon
Charge
Count to deal +20% more damage
[On Use] At 5-
keyword icon
Charge
Count, lose 10% HP and gain +5
keyword icon
Charge
Count
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 1
keyword icon
Bind
next turn
4
+3
SKILL 2
1x
48
Atk Weight
1
[On Use] At 10+
keyword icon
Charge
Count, consume 3
keyword icon
Charge
Count to gain Coin Power +1
[On Use] At 15+
keyword icon
Charge
Count, consume 3 additional
keyword icon
Charge
Count to deal +20% more damage
[On Use] At 5-
keyword icon
Charge
Count, lose 10% HP and gain +5
keyword icon
Charge
Count
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit] Inflict 2
keyword icon
Paralyze
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict +1
keyword icon
Bleed
Count
5
+5
SKILL 3
[On Use] Consume 10% HP on self to gain +15
keyword icon
Charge
Count
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict 6
keyword icon
Bleed
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict 2
keyword icon
Offense Level Down
4
+4
SKILL 4
1x
48
Atk Weight
1
[On Use] At 10+
keyword icon
Charge
Count, consume 3
keyword icon
Charge
Count to gain Coin Power +1
[On Use] At 15+
keyword icon
Charge
Count, consume 3 additional
keyword icon
Charge
Count to deal +20% more damage
[On Use] At 5-
keyword icon
Charge
Count, lose 10% HP and gain +5
keyword icon
Charge
Count
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit] Inflict +1
keyword icon
Bleed
Count
5
+4
SKILL 5
[On Use] Consume 10% HP on self to gain +15
keyword icon
Charge
Count
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit] Inflict 1
keyword icon
Fragile
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit] Inflict +1
keyword icon
Bleed
Count
[On Hit] Inflict 6
keyword icon
Bleed
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict 2
keyword icon
Offense Level Down
5
+5
DEFENSE
1x
47
[On Use] Base Power +1 for every 3
keyword icon
Bleed
Count on self (max 2)
Gain +1 laceration Count every time this unit is hit
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
PASSIVE
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
When hit, if the attacker used a Skill that gains charge, the attacker steals 1 charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have charge)
PASSIVE
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
PASSIVE
Turn Start: At less than 5 charge Count, gain 1 reduction
Turn Start: At 5+ charge Count, gain 2 parryingresultup
PASSIVE
Take 30% less damage from laceration (rounded down)
On Hit, if the target has laceration, heal 25% of the damage dealt
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Low Morale Effects :
Turn Start: Gain 1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 2 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
Panic Effects :
Turn Start: Gain 2 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 5 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
PANIC TYPE