Status
220
2-6
49

Resistances
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
Normal
Normal
Normal
Normal
Normal
Normal
Normal

Stagger Threshold
30% (66)
0% (0)


level: 45
5
+9
SKILL 1
47
Atk Weight
1
[On Use] Gain +1
Charge
Count
[On Hit] Inflict 1
Interlocking Time
[On Hit] Spend 2
Charge
Count to inflict 3
Paralyze
6
+10
SKILL 2
47
Atk Weight
1
[On Use] Gain +1
Charge
Count
[On Hit] Gain 1
Haste
; Inflict 2
Bind
next turn
8
+4
SKILL 3
47
Atk Weight
1
[Combat Start] Gain +3
Charge
Count
[On Use] At 5+
Charge
Count, Clash Power +2
Become immobilized next turn
[On Hit] Inflict 1
Bind
next turn
[On Hit] At 5+
Charge
Count, spend all
Charge
Count to deal +10% damage for each Count
[On Hit] Inflict 1
Interlocking Time
8
+7
DEFENSE
[Combat Start] Gain 3
Borrowed Time
and +1
Charge
Count
At the end of the turn, if the HP is between 12% and 24%, instantly heal up to 65% of Max HP, and recover from stagger. (One-time only)
PASSIVE
After activating Golden Time, gain 3 Fragile at turn end.
PASSIVE
Low Morale Effects :
Turn Start: Gain 1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 2 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
Panic Effects :
Turn Start: Gain 2 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 5 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
PANIC TYPE