Status
173
1-4
43

Resistances
Endure
[x0.75]
Fatal
[x2]
Normal
[x1]
Normal
Normal
Normal
Normal
Normal
Normal
Normal

Stagger Threshold
45% (78)
0% (0)


level: 45
3
+4
SKILL 1
2x
48
Atk Weight
1
[Heads Hit] Inflict +2
Bleed
Count
[Heads Hit] Inflict +1
Bleed
Count
3
+2
SKILL 2
1x
48
Atk Weight
1
[Clash Win] Heal 5 SP.
Deal +5% damage per
Bleed
on target
[On Hit] Inflict +1
Bleed
Count
[On Hit] Inflict +1
Bleed
Count
[On Hit] Inflict +1
Bleed
Count
[On Hit] Inflict +1
Bleed
Count
12
-2
SKILL 3
1x
48
Atk Weight
1
[On Use] Gain 5
Poise
[On Hit] Gain +1
Poise
Count
[On Hit] Heal 4 SP
[On Hit] Gain +1
Poise
Count
[On Hit] Heal 4 SP
[On Hit] Gain +1
Poise
Count
[On Hit] Heal 4 SP
[On Hit] Gain +1
Poise
Count
[On Hit] Heal 4 SP
8
+8
SKILL 4
1x
48
Atk Weight
1
[On Use] Gain 5
Poise
and +2
Poise
Count
[On Hit] Inflict 2
Bind
and 2
Fragile
next turn
5
+10
DEFENSE
1x
50
[On Evade] Gain 1
Offense Level Up
next turn (Max 3)
At Turn Start, gain ''Offense Level'' and ''Defense Level'' by the number of surviving allies (not including this unit)
PASSIVE
At Turn Start, heal SP by (# of other surviving allies x 3)
PASSIVE
Turn End: At 50%- HP, gain 1 Attack Power Up next turn. (once per encounter)
PASSIVE
Turn End: At less than 0 SP, 50% chance to change Skill patterns.
PASSIVE
Low Morale Effects :
[MentalSystemResultDecrease_Typo] +2
Panic Effects :
Every Turn End: Gain 2 <sprite name="Binding"><color=#f8c200><u><link="Binding">Bind</color></link></u>. Every Coin this unit flips lands on tails.
PANIC TYPE