Status
169
1-3
48
Resistances
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Normal
Normal
Normal
Normal
Endure
Normal
Weak
Stagger Threshold
60% (101)
20% (34)
0% (0)
level: 50
2
+5
3
+4
Gain +1 laceration Count every time this unit is hit
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
PASSIVE
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
Take 10% less damage from laceration (rounded down)
On Hit, if the target has laceration, heal 10% of the damage dealt
On Hit, if the target has laceration, heal 10% of the damage dealt
PASSIVE
Low Morale Effects :
Turn Start: Gain 1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 2 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
Panic Effects :
Turn Start: Gain 2 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 5 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
PANIC TYPE