Status
226
2-4
50
Resistances
Weak
[x1.5]
Endure
[x0.75]
Normal
[x1]
Normal
Normal
Normal
Normal
Endure
Normal
Weak
Stagger Threshold
60% (136)
10% (23)
0% (0)
level: 50
5
+4
SKILL 3
[On Use] Consume all charge Count on self and consume 2(15 - charge Count consumed)% HP to gain Coin Power +2
Gain +1 laceration Count every time this unit is hit
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
Turn End: consume 3 laceration Count on self to gain 1 hardenedblood
PASSIVE
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
Take 20% less damage from laceration (rounded down)
On Hit, if the target has laceration, heal 15% of the damage dealt
On Hit, if the target has laceration, heal 15% of the damage dealt
PASSIVE
When hit, if the attacker used a Skill that gains charge, the attacker steals 1 charge Count from this unit.
(Once per Skill. Does not activate if this unit does not have charge)
(Once per Skill. Does not activate if this unit does not have charge)
PASSIVE
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
PASSIVE
Low Morale Effects :
Turn Start: Gain 1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 2 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
Panic Effects :
Turn Start: Gain 2 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 5 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
PANIC TYPE