Status
166
1-4
37
Resistances
Weak
[x1.5]
Normal
[x1]
Endure
[x0.75]
Endure
Normal
Normal
Fatal
Weak
Endure
Stagger Threshold
70% (116)
30% (50)
0% (0)
level: 45
4
+7
4
+3
SKILL 2
8
+7
SKILL 3
[On Use] If the target has 6+
Deal +5% more damage for every
[After Attack] Consume all
Bleed, Base Power +1
Deal +5% more damage for every
Coagulated Blood (max 25%)
[After Attack] Consume all
Coagulated Blood and
Blood-tinged Scissorblades
2
+9
DEFENSE
Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
PASSIVE
After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2 attackup next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 mdemaa at every Turn Start
- At 2+ Stack: gain 3 attackup at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 enhancement at every Turn Start
- At 100% HP, gain 2 attackup next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 mdemaa at every Turn Start
- At 2+ Stack: gain 3 attackup at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 enhancement at every Turn Start
PASSIVE
After Attack: inflict 1 tinycarmilla
If the target has laceration, inflict 1 additional tinycarmilla After Attack
If the target has laceration, inflict 1 additional tinycarmilla After Attack
PASSIVE
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
On Hit, if the target has laceration, heal by 15% of damage dealt
PASSIVE
After Attack: if the target has 8+ laceration, gain 1 hardenedblood
PASSIVE
At 1+ bloodscissor, enhance the blades of the scissor.
PASSIVE
When hit, gain +1 laceration Count.
Gain 1 hardenedblood every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30
Gain 1 hardenedblood every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30
PASSIVE
PANIC TYPE