Status
173
2-5
40

Resistances
Weak
[x1.5]
Normal
[x1]
Ineff.
[x0.5]
Endure
Normal
Normal
Fatal
Weak
Ineff.

Stagger Threshold
60% (104)
20% (35)
-10% (-17)


level: 45
3
+4
SKILL 1
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Bleed
7
+5
SKILL 2
1x
47
Atk Weight
1
[On Use] If the target has 6+
keyword icon
Bleed
, deal +20% damage
[On Hit] Inflict +3
keyword icon
Bleed
Count
[On Hit] If the target has 5+
keyword icon
Bleed
, gain 1
keyword icon
Coagulated Blood
6
+5
SKILL 3
[On Use] Consume up to 50 blooddinner; gain 1
keyword icon
Blood-tinged Scissorblades
for every 10 blooddinner consumed
[On Use] If this unit failed to consume blooddinner with this Skill, gain 5
keyword icon
Bleed
and 1 hardenedblood.
[On Use] If the target has 5+
keyword icon
Bleed
, Coin Power +1
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Bleed
10
+3
SKILL 4
1x
50
Atk Weight
1
[On Use] If the target has 5+
keyword icon
Bleed
, Coin Power +1
[On Use] Clash Power +1 for every
keyword icon
Blood-tinged Scissorblades
(max 3)
Deal +7% more damage for every
keyword icon
Coagulated Blood
(max 35%)
[After Attack] Consume all
keyword icon
Coagulated Blood
supercoin
[Heads Hit] Inflict 8
keyword icon
Bleed
[On Hit] Consume up to 5
keyword icon
Blood-tinged Scissorblades
and deal +(20 * consumed
keyword icon
Blood-tinged Scissorblades
)% more damage (max 100%)
[On Hit] Heal (
keyword icon
Bleed
Potency on target)% HP (max 30%)
3
+8
DEFENSE
[On Use] At 1+
keyword icon
Blood-tinged Scissorblades
, Base Power +1
[On Use] At 3+
keyword icon
Coagulated Blood
, Coin Power +1
[On Hit] Inflict 2
keyword icon
Bleed
Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
PASSIVE
After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2 attackup next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 mdemaa at every Turn Start
- At 2+ Stack: gain 3 attackup at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 enhancement at every Turn Start
PASSIVE
After Attack: inflict 1 tinycarmilla
If the target has laceration, inflict 1 additional tinycarmilla After Attack
PASSIVE
Gain starvingbarberone at the start of the Encounter
PASSIVE
On Hit, if the target has laceration, heal by 20% of damage dealt
PASSIVE
After Attack: if the target has 5+ laceration, gain 1 hardenedblood
PASSIVE
- Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
PASSIVE
If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
PASSIVE
At 2+ bloodscissor, enhance the blades of the scissor.
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE