Status
173
2-5
40
Resistances
Weak
[x1.5]
Normal
[x1]
Ineff.
[x0.5]
Endure
Normal
Normal
Fatal
Weak
Ineff.
Stagger Threshold
60% (104)
20% (35)
-10% (-17)
level: 45
3
+4
7
+5
SKILL 2
6
+5
SKILL 3
[On Use] Consume up to 50 blooddinner; gain 1
[On Use] If this unit failed to consume blooddinner with this Skill, gain 5
[On Use] If the target has 5+
Blood-tinged Scissorblades for every 10 blooddinner consumed
[On Use] If this unit failed to consume blooddinner with this Skill, gain 5
Bleed and 1 hardenedblood.
[On Use] If the target has 5+
Bleed, Coin Power +1
10
+3
SKILL 4
[On Use] If the target has 5+
[On Use] Clash Power +1 for every
Deal +7% more damage for every
[After Attack] Consume all
Bleed, Coin Power +1
[On Use] Clash Power +1 for every
Blood-tinged Scissorblades (max 3)
Deal +7% more damage for every
Coagulated Blood (max 35%)
[After Attack] Consume all
Coagulated Blood
supercoin
[On Hit] Consume up to 5
Blood-tinged Scissorblades and deal +(20 * consumed
Blood-tinged Scissorblades)% more damage (max 100%)
3
+8
DEFENSE
[On Use] At 1+
[On Use] At 3+
Blood-tinged Scissorblades, Base Power +1
[On Use] At 3+
Coagulated Blood, Coin Power +1
Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
PASSIVE
After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2 attackup next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 mdemaa at every Turn Start
- At 2+ Stack: gain 3 attackup at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 enhancement at every Turn Start
- At 100% HP, gain 2 attackup next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 mdemaa at every Turn Start
- At 2+ Stack: gain 3 attackup at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 enhancement at every Turn Start
PASSIVE
After Attack: inflict 1 tinycarmilla
If the target has laceration, inflict 1 additional tinycarmilla After Attack
If the target has laceration, inflict 1 additional tinycarmilla After Attack
PASSIVE
Gain at the start of the Encounter
PASSIVE
On Hit, if the target has laceration, heal by 20% of damage dealt
PASSIVE
After Attack: if the target has 5+ laceration, gain 1 hardenedblood
PASSIVE
- Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
PASSIVE
If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
PASSIVE
At 2+ bloodscissor, enhance the blades of the scissor.
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE