Status
260
2-6
50
Resistances
Weak
[x1.5]
Normal
[x1]
Ineff.
[x0.5]
Endure
Normal
Endure
Weak
Ineff.
Stagger Threshold
70% (182)
30% (78)
0% (0)
level: 45
4
+6
SKILL 1
3
+4
SKILL 2
3
+3
SKILL 3
3
+7
DEFENSE
[On Use] At 5+
[Combat Start] Gain 3
[Failed Evade] Lose 3
Festive Fever, Final Power +2
[Combat Start] Gain 3
Festive Fever
[Failed Evade] Lose 3
Festive Fever
Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
PASSIVE
After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2 attackup next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 mdemaa at every Turn Start
- At 2+ Stack: gain 3 attackup at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 enhancement at every Turn Start
- At 100% HP, gain 2 attackup next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 mdemaa at every Turn Start
- At 2+ Stack: gain 3 attackup at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 enhancement at every Turn Start
PASSIVE
After Attack: inflict 1 tinycarmilla
If the target has laceration, inflict 1 additional tinycarmilla After Attack
If the target has laceration, inflict 1 additional tinycarmilla After Attack
PASSIVE
Gain 1 festivalfever every time this unit gains positive buff with Skill effects (once per type of buff)
Turn Start: gain festivalfever equal to the number of other allies (max 3)
Turn End: lose festivalfever equal to the number of allies that were killed this turn
Turn End: heal SP equal to festivalfever on self (does not activate at -45 SP)
Turn End: at 8+ festivalfever, use a powerful Skill next turn
Turn Start: gain festivalfever equal to the number of other allies (max 3)
Turn End: lose festivalfever equal to the number of allies that were killed this turn
Turn End: heal SP equal to festivalfever on self (does not activate at -45 SP)
Turn End: at 8+ festivalfever, use a powerful Skill next turn
PASSIVE
On Hit, if the target has laceration, heal by 20% of damage dealt
PASSIVE
After Attack: if the target has 5+ laceration, gain 1 hardenedblood
PASSIVE
- Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
PASSIVE
If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
PASSIVE
Gain starvingdolcineaservant at the start of the Encounter
PASSIVE
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE