Status
202
2-6
55

Resistances
[x0.8]
Normal
[x1]
Normal
[x1]
Ineff.
Weak
Normal
Normal
Weak
Weak
Endure

Stagger Threshold
70% (141)
30% (60)
0% (0)


level: 50
4
+3
SKILL 1
[On Use] Gain 5
keyword icon
Bleed
and +1
keyword icon
Bleed
Count
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict +2
keyword icon
Bleed
Count
6
+7
SKILL 2
[On Use] Gain 5
keyword icon
Bleed
and +1
keyword icon
Bleed
Count
[On Hit] Inflict +3
keyword icon
Bleed
Count
[On Hit] If the target has 5+
keyword icon
Bleed
, gain 1
keyword icon
Bloodied Hand
4
+5
SKILL 3
1x
50
Atk Weight
1
[On Use] Consume up to 50 blooddinner; gain 1
keyword icon
Bloodied Hand
for every 10 blooddinner consumed
[On Use] If the target has 5+
keyword icon
Bleed
, Coin Power +1
[On Hit] Inflict 3
keyword icon
Bleed
[After Attack] If this unit failed to consume blooddinner with this Skill, gain 10
keyword icon
Bleed
and 1
keyword icon
Bloodied Hand
.
6
+6
DEFENSE
[On Use] At 1+
keyword icon
Bloodied Hand
, Base Power +1
[On Use] At 3+
keyword icon
Coagulated Blood
, Coin Power +1
[On Hit] Inflict 2
keyword icon
Bleed
On Hit, if the target has laceration, heal by 15% of damage dealt
PASSIVE
After Attack: if the target has 5+ laceration, gain 1 hardenedblood
PASSIVE
- Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
PASSIVE
If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
PASSIVE
Gain starvingpriestone at the start of the Encounter
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE