Status
681
3-5
43

Resistances
[x1.2]
Ineff.
[x0.5]
Normal
[x1]
Normal
Normal
Normal
Normal
Normal
Normal
Normal

Stagger Threshold
55% (375)
30% (204)
0% (0)
-10% (-68)


level: 45
3
+4
SKILL 1
50
Atk Weight
1
[On Use] If target has 5+
Sinking
Potency, inflict 1
Offense Level Down
[On Hit] Inflict 4
Sinking
[On Hit] Inflict 1
Bind
next turn
[On Hit] Inflict 4
Sinking
[On Hit] Inflict 1
Paralyze
next turn
3
+4
SKILL 2
50
Atk Weight
1
[On Use] If the target is at 10 or less SP, inflict 2
Offense Level Down
[Clash Win] Inflict 1
Fragile
[On Hit] Inflict 1
Plus Coin Drop
next turn
[On Hit] Inflict +3
Sinking
Count
[On Hit] Inflict 2
Fragile
next turn
3
+3
SKILL 3
[On Use] Base Power +1 for every 3
Sinking
Potency on target (max 3)
[Clash Win] All allies heal 5 SP
[On Hit] Inflict 8
Sinking
[Heads Hit] Inflict +2
Sinking
Count
[On Hit] Inflict 8
Sinking
[Heads Hit] Inflict +2
Sinking
Count
[On Hit] Inflict 2
Echoes of the Manor
next turn
[On Hit] Inflict 8
Sinking
[Heads Hit] Inflict +2
Sinking
Count
5
+3
SKILL 4
[Combat Start] Apply 3
Offense Level Up
and heal 15 SP for all allies, including this unit
[Combat Start] Inflict 1 Fragile to all other allies
[On Hit] Inflict Gloom Affinity bonus damage equal to
Sinking
Potency on target. Reduce
Sinking
Count on target by 1
[On Hit] Inflict Gloom Affinity bonus damage equal to
Sinking
Potency on target. Reduce
Sinking
Count on target by 1
[On Hit] Inflict Gloom Affinity bonus damage equal to
Sinking
Potency on target. Reduce
Sinking
Count on target by 1
[On Hit] Inflict 4
Sinking
[On Hit] If the target has 3+
Sinking
Count, Reuse this Coin (twice)
10
+20
DEFENSE
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
If this unit''s Shield HP is depleted, all enemies heal 10 SP
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up next turn
PASSIVE
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up next turn. (1 max)
PASSIVE
If this unit''s Speed is faster than the target''s, Clash Power +2
PASSIVE
Heal 10 SP when every Coin of an Attack Skill flips heads
PASSIVE
If the target has Sinking, and if the target has -15 or less SP, gain 3 Offense Level Up next turn. (once per target)
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE