Status
967
2-5
50
Resistances
Normal
[x1]
Ineff.
[x0.5]
[x1.25]
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Stagger Threshold
70% (677)
30% (290)
0% (0)
level: 50
3
+3
SKILL 1
4
+3
SKILL 2
[Clash Win] Base Power +1
3
+3
SKILL 3
[Clash Win] If the target has 2+ attackdown, Base Power +1
[On Use] If the target has attackdown, deal +30% more damage
[On Use] If the target has attackdown, deal +30% more damage
[On Hit] Heal 4 SP on self
[On Hit] Heal 4 SP on self
[On Hit] Heal 4 SP on self
5
+5
SKILL 4
Prioritizes targets with the most negative effects
[Clash Win] Coin Power +1 for every 3
[Clash Win] Coin Power +1 for every 3
Offense Level Down on target (max 3)
[Heads Hit] If the target has 3+ negative effects, reuse this coin (1 time max)
5
+5
Turn End: if this unit's SP is at -10 or less, gain 3 attackup next turn.
PASSIVE
When an ally is defeated, gain 1 Slot next turn (max 3)
PASSIVE
When in Panic, reset SP to 0 at Turn End.
PASSIVE
Every time an ally is defeated, gain 2 attackdown starting next turn.
PASSIVE
If this unit wins after 5+ Clashes, deal +50% more damage
PASSIVE
Low Morale Effects :
Turn Start: Gain 1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 2 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
Panic Effects :
Turn Start: Gain 2 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 5 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
PANIC TYPE