Status
633
3-4
45

Resistances
Normal
[x1]
[x1.6]
[x0.6]
Normal
Normal
Normal
Normal
Normal
Normal
Normal

Stagger Threshold
75% (475)
0% (0)


level: 45
3
+3
SKILL 1
49
Atk Weight
1
[On Use] Gain +1
Tremor
Count
[On Hit] Inflict 2
Tremor
[On Hit] Inflict 2
Tremor
4
+3
SKILL 2
[On Use] Gain +1
Tremor
Count
[On Hit] Inflict 3
Tremor
[On Hit] Inflict 3
Tremor
4
+3
SKILL 3
[On Use] Gain +1
Tremor
Count
[On Hit] Inflict 5
Tremor
[On Hit] At 10+
Tremor
Count on self, trigger
Tremor
Burst; then, reduce target''s
Tremor
Count by 1
[On Hit] If the target has 15+
Tremor
Potency, trigger
Tremor
Burst; then, reduce target''s
Tremor
Count by 1
4
+3
SKILL 4
[On Use] Gain +2
Tremor
Count
[On Hit] Inflict 5
Tremor
[On Hit] Inflict 5
Tremor
[On Hit] Trigger Amplitude Conversion into
Tremor - Decay
5
+3
SKILL 5
Prioritizes targets with
Tremor
- Decay
[On Use] Apply
Tremor
Count equal to
Tremor
Count on self to all other allies
[On Use] Trigger Amplitude Conversion on all allies(including this unit) to convert their
Tremor
to
Tremor - Distribution
[On Hit] Inflict 10
Tremor
[On Hit] Trigger Amplitude Entanglement into
Tremor - Reverb
10
+5
SKILL 6
[Unclashable]
[Combat Start] Draw all other allies''
Tremor
Count to self;
Tremor
on all allies expire
[Combat Start] Gain 1 Offense Level Up for every 3
Tremor
Count on self
[On Use] Gain 9
Tremor
Count
[On Hit] Inflict 10
Tremor
[On Hit] Deal 10% bonus Sloth damage for every
Tremor
Count on self
[On Hit] Inflict +4
Tremor
Count
[On Hit] Deal 10% bonus Sloth damage for every
Tremor
Count on self
[On Hit] Consume 3
Tremor
Count on self, and trigger
Tremor
Burst; then, reduce target''s
Tremor
Count by 1
[On Hit] Consume 3
Tremor
Count on self, and trigger
Tremor
Burst; then, reduce target''s
Tremor
Count by 1
[On Hit] Consume 3
Tremor
Count on self, and trigger
Tremor
Burst; then, reduce target''s
Tremor
Count by 1
10
+5
DEFENSE
[Combat Start] Gain 3 x (
Tremor
Count on self) Shield HP (max 30)
If the target is Staggered by this unit''s Attack or Tremor Burst, all allies heal 10 SP
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE