Status
204
1-3
48
Resistances
Fatal
[x2]
Ineff.
[x0.5]
Endure
[x0.75]
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Stagger Threshold
70% (143)
30% (61)
0% (0)
level: 45
4
+7
SKILL 1
3
+3
SKILL 2
6
+6
DEFENSE
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
On Hit, if the target has laceration, heal by 15% of damage dealt
PASSIVE
After Attack: if the target has 8+ laceration, gain 1 hardenedblood
PASSIVE
When hit, gain +1 laceration Count.
Gain 1 hardenedblood every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30
Gain 1 hardenedblood every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30
PASSIVE
PANIC TYPE