Status
204
1-3
48

Resistances
Fatal
[x2]
Ineff.
[x0.5]
Endure
[x0.75]
Normal
Normal
Normal
Normal
Normal
Normal
Normal

Stagger Threshold
70% (143)
30% (61)
0% (0)


level: 45
4
+7
SKILL 1
1x
45
Atk Weight
1
[Clash Lose] Gain 10
keyword icon
Bleed
and +1
keyword icon
Bleed
Count
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Gain 10
keyword icon
Bleed
and 1
keyword icon
Bloodied Hand
3
+3
SKILL 2
1x
45
Atk Weight
1
[On Use] If the target has 4+
keyword icon
Bleed
, deal +10% more damage
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] If the target has 6+
keyword icon
Bleed
, gain 1
keyword icon
Coagulated Blood
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Gain 20
keyword icon
Bleed
and 2
keyword icon
Bloodied Hand
6
+6
DEFENSE
[On Use] Base Power +1 for every
keyword icon
Coagulated Blood
on self
[Heads Hit] Inflict 2
keyword icon
Bleed
Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE
On Hit, if the target has laceration, heal by 15% of damage dealt
PASSIVE
After Attack: if the target has 8+ laceration, gain 1 hardenedblood
PASSIVE
When hit, gain +1 laceration Count.
Gain 1 hardenedblood every time this unit loses 20% HP.
If there is a Bloodfiend on the field, regardless of whether it is an ally or an enemy, increase blooddinner by 30
PASSIVE
PANIC TYPE