Status
176
2-6
48
Resistances
Fatal
[x2]
Ineff.
[x0.5]
Ineff.
[x0.5]
Normal
Normal
Normal
Normal
Normal
Normal
Normal
Stagger Threshold
70% (123)
30% (53)
0% (0)
level: 45
4
+3
SKILL 1
6
+7
SKILL 2
4
+5
SKILL 3
[On Use] Consume up to 50 blooddinner; gain 1
[On Use] If the target has 5+
Bloodied Hand for every 10 blooddinner consumed
[On Use] If the target has 5+
Bleed, Coin Power +1
[After Attack] If this unit failed to consume blooddinner with this Skill, gain 10
Bleed and 1
Bloodied Hand.
6
+6
DEFENSE
On Hit, if the target has laceration, heal by 15% of damage dealt
PASSIVE
After Attack: if the target has 5+ laceration, gain 1 hardenedblood
PASSIVE
- Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 mdemac next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
PASSIVE
If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
PASSIVE
Gain starvingpriestone at the start of the Encounter
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
PANIC TYPE