Season
: 0
Faction :
[RING_FINGER]

Status
178
3-7
43

Resistances
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]

Stagger Threshold
65% (116)
35% (62)
15% (27)

E.G.O.
x1
x3
x5
x1
x1
x4
x1
x3
x3
x4
x2
x2
x2
x3
x3

2
+3
SKILL 1
3x
48
Atk Weight
1
If the target has 6+
Bleed
, Clash Power +1
[Heads Hit] Inflict +2 Count for 1 of the following effects:
Burn
,
Bleed
,
Tremor
,
Rupture
, or
Sinking
. Effect selected at random.
[On Hit] Inflict 2
Bleed
8
+8
SKILL 2
2x
48
Atk Weight
1
Clash Power +1 for every 3
Bleed
on the target (max 2)
Coin Power +1 for every 3
Bleed
Count on the target (max 2)
[On Hit] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on the target (2 times max per Skill)
[On Hit] Inflict +1
Bleed
Count
[On Hit] Inflict +3 Count for 1 of the following effects:
Burn
,
Bleed
,
Tremor
,
Rupture
, or
Sinking
. Effect selected at random.
3
+3
SKILL 3
1x
48
Atk Weight
1
Clash Power +1 for every 3
Bleed
on the target (max 2)
Coin Power +1 for every 3
Bleed
Count on the target (max 2)
[On Hit] Inflict +1
Bleed
Count. If the target has 3+ types of negative effects, inflict +2 additional
Bleed
Count
[On Hit] Inflict +3 Count for 1 of the following effects:
Burn
,
Bleed
,
Tremor
,
Rupture
, or
Sinking
. Effect selected at random.
[On Hit] Inflict 1
Bleed
. If the target has 3+ types of negative effects, inflict 2 additional
Bleed
[On Hit] Inflict 2 Potency for 1 of the following effects:
Burn
,
Bleed
,
Tremor
,
Rupture
, or
Sinking
. Effect selected at random.
Deal +25% more damage for every type of negative effect on target (max 125%)
[After Attack] If the target is Staggered or Defeated, inflict 2 Potency for 1 of the following effects on 2 enemies with the least types of negative effects:
Burn
,
Bleed
,
Tremor
,
Rupture
,
Sinking
. Effect selected at random.
10
+4
DEFENSE
Base Power +1 for every 1
Bleed
on target (Max 10)
x4 Owned
On Hit, if the target has 4+
Bleed
, heal 2 SP., Heal 1 additional SP for every type of negative effect on the target. (max 3), If this unit''s SP is at max, gain 2
Offense Level Up
next turn when this unit heals SP with this effect., (This Passive activates 4 times max per turn)
PASSIVE
This Identity only counts as an ''Identity that inflicts
Bleed
''. This Identity''s Skills that randomly inflict
Burn
,
Bleed
,
Tremor
,
Rupture
, and
Sinking
do not count as Skills that inflict each respective Keyword.
PASSIVE
x4 Owned
1 ally with the least SP heals 2 SP On Hit for every type of negative effect on the target. (max 6), If the target has
Bleed
, heal 3 additional SP., (This Passive activates 2 times max per turn)
SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE