Season
: 0
Faction :
Devyat' Association
Status
193
3-7
48
Resistances
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
Stagger Threshold
70% (135)
40% (77)
20% (39)
3
+4
SKILL 1
Coin Power +1 for every 10
[On Use] If the target has 15+
Courier Trunk - Sinclair on self or for every 6
Rupture on the target (max 2)
[On Use] If the target has 15+
Rupture and 3+
Rupture Count, this Skill does not inflict
Rupture Count with its On Hit effects; instead, it inflicts 2
Defense Level Down (once per Coin)
[On Hit] Gain 1
- If this unit has less than 15
Courier Trunk - Sinclair
- If this unit has less than 15
Courier Trunk - Sinclair, gain 1 additional
Courier Trunk - Sinclair
[On Hit] Inflict +2
- At 15+
Rupture Count
- At 15+
Courier Trunk - Sinclair, inflict +1 additional
Rupture Count
4
+4
SKILL 2
Coin Power +1 for every 10
[On Use] If the target has 15+
[On Use] At 30-
Courier Trunk - Sinclair on self or for every 6
Rupture on the target (max 2)
[On Use] If the target has 15+
Rupture and 3+
Rupture Count, this Skill does not inflict
Rupture or
Rupture Count with its On Hit effects; instead, it inflicts 2
Defense Level Down (once per Coin)
[On Use] At 30-
Courier Trunk - Sinclair, gain 1
Haste next turn (once per turn)
[On Hit] Gain 1
- If this unit has less than 15
Courier Trunk - Sinclair
- If this unit has less than 15
Courier Trunk - Sinclair, gain 2 additional
Courier Trunk - Sinclair
5
+4
SKILL 3
Coin Power +1 for every 10
[On Use] If the target has 15+
[On Use] If the target has 15+
Courier Trunk - Sinclair on self or for every 6
Rupture on the target (max 2)
[On Use] If the target has 15+
Rupture and 3+
Rupture Count, this Skill does not inflict
Rupture or
Rupture Count with its On Hit effects; instead, the final Coin gains +4 Coin Power
[On Use] If the target has 15+
Rupture, deal +4% more damage for every
Courier Trunk - Sinclair (max 120%)
[On Hit] Inflict +1
- Inflict +1 additional
Rupture Count
- Inflict +1 additional
Rupture Count for every 10
Courier Trunk - Sinclair (max 3)
[On Hit] Inflict 3
- Inflict +1 additional
Rupture
- Inflict +1 additional
Rupture for every 8
Courier Trunk - Sinclair (max 4)
[On Hit] If this Skill's effect to raise its final Coin Power did not activate, gain 2
Haste next turn
9
+7
DEFENSE
[Combat Start] At 15+
[Combat Start] If this Skill is to be activated, gain (
Courier Trunk - Sinclair, activate 'W-wait, I need to do some maintenance...!' instead (once per turn)
[Combat Start] If this Skill is to be activated, gain (
Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)
9
+7
DEFENSE
[Combat Start] If this Skill is to be activated, gain (
[Turn End] Activate
Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)
[Turn End] Activate
Strategic R&R Mode
x4 Owned
Turn Start: At 6+ Speed, or if this unit has
Upon
- Lasts for 1 additional turn for every 15
Haste, gain (
Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 20%)
Upon
Strategic R&R Mode, apply 1
Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)
- Lasts for 1 additional turn for every 15
Courier Trunk - Sinclair (2 more turns max)
PASSIVE
When, after Retreating with '
Strategic R&R Mode', if this unit rejoins the battle, halve the
Courier Trunk - Sinclair value (once per Encounter, rounded up)
PASSIVE
x6 Owned
When 1 ally with the fastest Speed hits an enemy with
Rupture, inflict 1
Defense Level Down (3 times per enemy per turn)
SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE