Status
165


Clue

Status
165
1-5
45

Resistances
Fatal
[x2]
Normal
[x1]
[x0.8]

Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Normal
[x1]
Stagger Threshold
70% (116)
0% (0)


After activating Golden Time, gain 2 vulnerable at the next Turn Start
PASSIVE
level: 45
4
+3
SKILL 1
[On Use] Gain +1
keyword icon
Tremor
Count
[On Hit] If the target has 4+
keyword icon
Tremor
Count, inflict 1 interlockingtime
[On Hit] If the target has 4+
keyword icon
Tremor
Count, inflict 1 interlockingtime
[On Hit] Gain +1
keyword icon
Tremor
Count
4
+4
SKILL 2
1x
45
Atk Weight
1
[On Use] Gain +2
keyword icon
Tremor
Count
[On Use] At 4+
keyword icon
Tremor
Count, Clash Power +1
[On Hit] Inflict 2
keyword icon
Paralyze
next turn
[On Hit] At 4+
keyword icon
Tremor
Count, inflict 8
keyword icon
Tremor
[On Hit] Gain +2
keyword icon
Tremor
Count
[On Hit] Inflict 2
keyword icon
Bind
next turn
[On Hit] At 4+
keyword icon
Tremor
Count, inflict 8
keyword icon
Tremor
Count
3
+4
SKILL 3
1x
45
Atk Weight
1
[On Use] Clash Power +1 for every 5
keyword icon
Tremor
Count on self (max 2)
[On Use] At 5+
keyword icon
Tremor
Count, deal +10% more damage for every
keyword icon
Tremor
Count. (max 100%)
[After Attack] Consume all
keyword icon
Tremor
Count on self
[On Hit] Gain +2
keyword icon
Tremor
Count next turn
[On Hit] If the target has 8+
keyword icon
Tremor
, inflict 1 interlockingtime
[On Hit] At 4+
keyword icon
Tremor
Count, inflict 8
keyword icon
Tremor
[On Hit] Gain +2
keyword icon
Tremor
Count next turn
[On Hit] If the target has 4+
keyword icon
Tremor
Count, inflict 1 interlockingtime
[On Hit] At 4+
keyword icon
Tremor
Count, inflict 5
keyword icon
Tremor
Count
[On Hit] At 7+
keyword icon
Tremor
Count, inflict 1 interlockingtime
[On Hit] Trigger vibrationexplosion
[On Hit] At 4+
keyword icon
Tremor
Count, trigger switch_vibration into vibrationchain
At the end of the turn, if the HP is between 16% and 20%, instantly heal up to 60% of Max HP, and recover from stagger. (One time max)
PASSIVE

After activating Golden Time, gain 2 vulnerable at the next Turn Start
PASSIVE

Turn Start: If this unit does not have timerentaltwo, gain +5 vibration Count
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE

Story
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