Status
1071


Clue

Status
1071
1-3
47

Resistances
[x0.8]
Normal
[x1]
Normal
[x1]

Endure
[x0.75]
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
[x1.25]
Ineff.
[x0.5]
Stagger Threshold
50% (536)


Turn End: activate laceration on self. (max 50; consume 1 laceration Count on self) Heal 50 HP to Core and Part of an allied Bloodfiend with the least HP (does not activate if all allies are at full HP)
PASSIVE

Turn End: lose 5 SP and heal 10 SP for an allied Bloodfiend with the least SP (does not activate if there aren't any allies with SP)
PASSIVE

Gains new patterns based on wornheart value on self
Turn End: gain 1 wornheart
PASSIVE

- At 10+ bloodyhand, convert them to bloodyhand_2nd.
- At 20+ bloodyhand_2nd, convert them to bloodyhand_3rd.
PASSIVE

Prioritizes targets with laceration
Turn End: if this unit failed to deal any damage this turn, gain 2 vulnerable and 2 attackup next turn
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE

Turn End: if in Panic, reset SP to 0.
PASSIVE
level: 45
5
+7
SKILL 1
[On Use] Gain 20
keyword icon
Bleed
and +1
keyword icon
Bleed
Count
[Clash Lose] Gain +1
keyword icon
Bleed
Count
[On Hit] Inflict 3
keyword icon
Bleed
5
+4
SKILL 2
[On Use] Gain 20
keyword icon
Bleed
and +1
keyword icon
Bleed
Count
[Clash Lose] Gain +1
keyword icon
Bleed
Count
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict +2
keyword icon
Bleed
Count
5
+4
SKILL 3
[On Use] Gain 10
keyword icon
Bleed

[On Use] Consume up to 30 blooddinner: heal the ally with the least HP by (blooddinner consumed x 2). (excludes self; rounded down)
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Gain 1
keyword icon
Ailing Heart
and 1
keyword icon
Bloodied Hand
6
+4
SKILL 4
[On Use] Gain 10
keyword icon
Bleed

[On Use] Consume up to 20 blooddinner: heal self and the ally(the Core and the Part) with the least HP by (blooddinner consumed x 2).
- If there are no remaining allies, double the healing on self
supercoin
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] If this unit has 50%+ HP, activate
keyword icon
Bleed
on self and consume 1
keyword icon
Bleed
Count on self
[On Hit] Gain 3
keyword icon
Ailing Heart
and
keyword icon
Bloodied Hand

[On Hit] At 10
keyword icon
Ailing Heart
, gain 3 additional
keyword icon
Bloodied Hand
and gain 1 attackup next turn
5
+7
SKILL 5
[On Use] Consume up to 50 blooddinner and gain 1
keyword icon
Bloodied Hand
for every 10 blooddinner consumed
[On Use] Gain 10
keyword icon
Bleed

[On Use] Gain 3
keyword icon
Bloodied Hand
[On Hit] Gain 1
keyword icon
Bloodied Hand
for every 5
keyword icon
Bleed
on the target (max 5)
5
+4
SKILL 6
45
Atk Weight
1
[On Use] If the target has 6+
keyword icon
Bleed
, Coin Power +1
[On Use] Consume up to 30 blooddinner: gain Coin Power +1 for every blooddinner consumed
[Clash Lose] Gain 1
keyword icon
Fragile
next turn
supercoin
[On Hit] Inflict 4
keyword icon
Bleed
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Heal HP equal to the damage dealt (max 30)
[On Hit] If this Skill consumed 30 blooddinner, and if this unit is at 30+ bloodyhand_3rd, Reuse this Coin once
- If this Skill failed to consume blooddinner, gain 20
keyword icon
Bleed
5
+5
SKILL 7
45
Atk Weight
1
[On Use] If the target has 6+
keyword icon
Bleed
, deal +20% more damage
[On Hit] Inflict 2
keyword icon
Bleed
[On Hit] Inflict +2
keyword icon
Bleed
Count
10
+4
DEFENSE
[On Use] At 50%+ HP, activate laceration on self (max 3 times; reduce laceration Count every time it is activated; cannot be Staggered from this damage)
[On Use] All allies heal 5 SP (including self)
If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
PASSIVE

Gain starvingpriesttwo at the start of the Encounter
PASSIVE

Story
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