6
+4
[On Use] Gain 10
[On Use] Consume up to 20 blooddinner: heal self and the ally(the Core and the Part) with the least HP by (blooddinner consumed x 2).
- If there are no remaining allies, double the healing on self
Bleed
[On Use] Consume up to 20 blooddinner: heal self and the ally(the Core and the Part) with the least HP by (blooddinner consumed x 2).
- If there are no remaining allies, double the healing on self
[On Hit] Gain 3
[On Hit] At 10
Ailing Heart and
Bloodied Hand
[On Hit] At 10
Ailing Heart, gain 3 additional
Bloodied Hand and gain 1 attackup next turn
Learned by: