- Max Value: 10
- Turn End: gain 1 Stack
- Turn Start: gain 1 Defense Level Up for every 3 Stack
- At 50%- HP, gain 1 Defense Level for every 3 Stack
- At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill)