Season
: 5
Faction :
Status
261
4-6
50
Resistances
Ineff.
[x0.5]
Fatal
[x2]
Normal
[x1]
Stagger Threshold
80% (209)
3
+4
SKILL 1
4
+6
SKILL 2
[On Use] Gain +3
[On Use] Coin Power +1 for every 6
[On Use] Gain 10
[On Use] At 5+
- At less than 5
Aggro to this Skill Slot next turn
[On Use] Coin Power +1 for every 6
Bleed on the target (max 2)
[On Use] Gain 10
Bleed
[On Use] At 5+
Ailing Heart, consume up to 60
Bloodfeast; then, gain 1
Bloodied Hand for every 6
Bloodfeast consumed
- At less than 5
Ailing Heart, gain 10
Bleed and 3
Bloodied Hand
5
+4
SKILL 3
On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill)
[On Use] Deal +1.5% more damage for every 1% missing HP on self (max 90%)
[On Use] If the target has 6+
[On Use] Consume every excess Stack of
- Heal (Stacks consumed x 3) HP on self
- If this unit consumed 10+ Stack, Coin Power +1
- If this unit consumed 20+ Stack, Reuse the final Coin
[On Use] Gain 10
[After Attack] Heal 10% HP on self
[On Use] Deal +1.5% more damage for every 1% missing HP on self (max 90%)
[On Use] If the target has 6+
Bleed, Coin Power +1
[On Use] Consume every excess Stack of
Bloodied Hand past 10 Stack to gain the following effects:
- Heal (Stacks consumed x 3) HP on self
- If this unit consumed 10+ Stack, Coin Power +1
- If this unit consumed 20+ Stack, Reuse the final Coin
[On Use] Gain 10
Bleed
[After Attack] Heal 10% HP on self
15
+5
DEFENSE
[Combat Start] At 40%+ HP, gain 5
[Combat Start] At less than 40% HP, consume up to 20
[Combat Start] Gain 3
Bleed and activate
Bleed up to 3 times on self (once per turn; lose
Bleed Count equal to the number of times it was activated)
[Combat Start] At less than 40% HP, consume up to 20
Bloodfeast and heal the same value as HP (once per turn)
[Combat Start] Gain 3
Ailing Heart (once per turn)
x5 Owned
Turn End: heal (10 -
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
Ailing Heart) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded)
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
PASSIVE
If this unit is on field, or is one of the units that can appear on this Stage, increase
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.
PASSIVE
x3 Res
1 ally with the lowest HP percentage heals 3 HP On Hit (3 times per turn)
- If the target hit by the said ally had
- If the target hit by the said ally had
Bleed, heal 3 additional HP
SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE