12
+14
[Combat Start] Consume (45 - current SP) blooddinner to heal up to 45 SP
- If there isn't enough blooddinner, consume up to (45 - current SP) HP to heal up to 45 SP (this damage does not lower this unit's HP below 1)
- Gain Shield HP equal to the remaining blooddinner (max 100)
[Clash Win] Inflict 10
[Clash Lose] Consume 100 blooddinner
[After Attack] Increase blooddinner equal to the damage dealt
- If there isn't enough blooddinner, consume up to (45 - current SP) HP to heal up to 45 SP (this damage does not lower this unit's HP below 1)
- Gain Shield HP equal to the remaining blooddinner (max 100)
[Clash Win] Inflict 10
Bleed
[Clash Lose] Consume 100 blooddinner
[After Attack] Increase blooddinner equal to the damage dealt
Learned by: