Status
150
2-4
48

Resistances
Normal
[x1]
[x]
[x0.6]
Normal
Normal
Normal
Normal
Normal
Normal
Normal

Stagger Threshold
40% (60)
0% (0)


level: 45
4
+3
SKILL 1
[On Use] Gain +1
keyword icon
Tremor
Count
[On Hit] If the target has 4+
keyword icon
Tremor
Count, inflict 1 interlockingtime
[On Hit] If the target has 4+
keyword icon
Tremor
Count, inflict 1 interlockingtime
[On Hit] Gain +1
keyword icon
Tremor
Count
4
+4
SKILL 2
1x
45
Atk Weight
1
[On Use] Gain +2
keyword icon
Tremor
Count
[On Use] At 4+
keyword icon
Tremor
Count, Clash Power +1
[On Hit] Inflict 2
keyword icon
Paralyze
next turn
[On Hit] At 4+
keyword icon
Tremor
Count, inflict 8
keyword icon
Tremor
[On Hit] Gain +2
keyword icon
Tremor
Count
[On Hit] Inflict 2
keyword icon
Bind
next turn
[On Hit] At 4+
keyword icon
Tremor
Count, inflict 8
keyword icon
Tremor
Count
3
+4
SKILL 3
1x
45
Atk Weight
1
[On Use] Clash Power +1 for every 5
keyword icon
Tremor
Count on self (max 2)
[On Use] At 5+
keyword icon
Tremor
Count, deal +10% more damage for every
keyword icon
Tremor
Count. (max 100%)
[After Attack] Consume all
keyword icon
Tremor
Count on self
[On Hit] Gain +2
keyword icon
Tremor
Count next turn
[On Hit] If the target has 8+
keyword icon
Tremor
, inflict 1 interlockingtime
[On Hit] At 4+
keyword icon
Tremor
Count, inflict 8
keyword icon
Tremor
[On Hit] Gain +2
keyword icon
Tremor
Count next turn
[On Hit] If the target has 4+
keyword icon
Tremor
Count, inflict 1 interlockingtime
[On Hit] At 4+
keyword icon
Tremor
Count, inflict 5
keyword icon
Tremor
Count
[On Hit] At 7+
keyword icon
Tremor
Count, inflict 1 interlockingtime
[On Hit] Trigger vibrationexplosion
[On Hit] At 4+
keyword icon
Tremor
Count, trigger switch_vibration into vibrationchain
At the end of the turn, if the HP is between 16% and 20%, instantly heal up to 60% of Max HP, and recover from stagger. (One time max)
PASSIVE
After activating Golden Time, gain 2 vulnerable at the next Turn Start
PASSIVE
Turn Start: If this unit does not have timerentaltwo, gain +5 vibration Count
PASSIVE
Turn End: if in Panic, reset SP to 0.
PASSIVE
Low Morale Effects :
Turn Start: Gain 1 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 2 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
Panic Effects :
Turn Start: Gain 2 <sprite name="AttackDmgUp"><color=#f8c200><u><link="AttackDmgUp">Damage Up</color></link></u> and 5 <sprite name="Vulnerable"><color=#e30000><u><link="Vulnerable">Fragile</color></link></u>
PANIC TYPE