Season
: 3
Faction :
Blade Lineage
Status
205
4-6
48
Resistances
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
Stagger Threshold
80% (164)
20% (41)
3
+4
SKILL 1
At 5+
[Combat Start] Apply 1
- If there are 6 or more allied Blade Lineage Identities in the Encounter, apply 2 instead
[On Use] Gain +2
Poise, Coin Power +1
[Combat Start] Apply 1
Sword of the Homeland - Rending to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)
- If there are 6 or more allied Blade Lineage Identities in the Encounter, apply 2 instead
[On Use] Gain +2
Poise Count
3
+5
SKILL 2
At 7+
[Combat Start] Apply 1
- If there are 6 or more allied Blade Lineage Identities in the Encounter, apply 2 instead
[On Use] Gain +3
[Clash Win] Gain 1
Poise, Coin Power +1
[Combat Start] Apply 1
Sword of the Homeland - Penetrating to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)
- If there are 6 or more allied Blade Lineage Identities in the Encounter, apply 2 instead
[On Use] Gain +3
Poise Count
[Clash Win] Gain 1
Slash Power Up next turn
+60% Damage on Critical Hit
20
-8
SKILL 3
[On Use] Gain +3
[On Use] Until this Skill ends, this unit cannot be Staggered from taking damage
[Clash Win] Gain 5
[Clash Lose] After getting hit, use 'To Claim Their Bones' Skill
[On Crit] Deal +3% more damage on Critical Hit for every
+30% Damage on Critical Hit
Deal +0.5% more damage per 1% missing HP on self (Max 25%)
Aggro to this Skill Slot next turn
[On Use] Until this Skill ends, this unit cannot be Staggered from taking damage
[Clash Win] Gain 5
Poise
[Clash Lose] After getting hit, use 'To Claim Their Bones' Skill
[On Crit] Deal +3% more damage on Critical Hit for every
Poise Potency on self (Max 75%)
+30% Damage on Critical Hit
Deal +0.5% more damage per 1% missing HP on self (Max 25%)
8
+10
DEFENSE
[On Use] Gain 1
Deal +0.5% more damage for every 1% missing HP on self (Max 25%)
Slash Power Up next turn (1 time max)
Deal +0.5% more damage for every 1% missing HP on self (Max 25%)
4
+4
DEFENSE
[Before Attack] For every 7
[On Use] Until this Skill ends, this unit cannot be Staggered from taking damage
[On Use] Deal +2% more damage on Critical Hit for every
+30% Damage on Critical Hit
Deal +0.5% more damage for every 1% missing HP on self (Max 25%)
If this Skill targets only a single enemy, deal +100% more damage (In Focused Encounters, a single Part)
Poise on self, Atk Weight +1 (Max +2)
[On Use] Until this Skill ends, this unit cannot be Staggered from taking damage
[On Use] Deal +2% more damage on Critical Hit for every
Poise Potency on self (Max 50%)
+30% Damage on Critical Hit
Deal +0.5% more damage for every 1% missing HP on self (Max 25%)
If this Skill targets only a single enemy, deal +100% more damage (In Focused Encounters, a single Part)
x3 Res
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (Once per Encounter)
When this unit gains
- If there are 6 or more Blade Lineage allies participating in this Encounter, give 2
Combat Start: Apply
When this unit gains
Poise Potency/Count with its own Skill or Coin effects: give 1
Poise Potency and +1
Poise Count to 2 other Blade Lineage allies with no
Poise or with the least
Poise
- If there are 6 or more Blade Lineage allies participating in this Encounter, give 2
Poise Potency and +2
Poise Count instead
Combat Start: Apply
Swordplay of the Homeland buff to all other Blade Lineage allies
PASSIVE
When 3 or more other Blade Lineage allies are defeated:
- When gaining
- When 5 or more other Blade Lineage allies are defeated, gain 2 more of each instead
- Combat Start: Apply
- When gaining
Poise Potency/Count with this unit's own Skills and Coin effects: gain 1 more of each
- When 5 or more other Blade Lineage allies are defeated, gain 2 more of each instead
- Combat Start: Apply
Swordplay of the Homeland on self
PASSIVE
x5 Owned
SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE