Season
: Walpurgis Night - V
Faction :
[FULL_STOP]
Status
185
3-8
49
Resistances
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
Stagger Threshold
65% (120)
35% (65)
15% (28)
10
+12
SKILL 2
+50% Damage on Critical Hit
12
+14
SKILL 3
[Before Use] If this unit has
If this unit's Speed is faster than the target's, deal +10% more damage for every 1 Speed difference (max 50%)
[On Use] Gain 5
[On Use] Consume all
[After Attack] Gain +2
Ammo - Atelier Logic, activate 'AL-HV Pulverisation Round' instead
If this unit's Speed is faster than the target's, deal +10% more damage for every 1 Speed difference (max 50%)
[On Use] Gain 5
Poise
[On Use] Consume all
Concentration[Sniper] on self, gain (value consumed x 2)
Poise Potency, and deal +(value consumed x 12.5)% more damage
[After Attack] Gain +2
Poise Count
15
+18
SKILL 3
If this unit's Speed is faster than the target's, deal +10% more damage for every 1 Speed difference (max 50%)
[On Use] Gain 5
[On Use] Consume all
[After Attack] Gain +5
[On Use] Gain 5
Poise
[On Use] Consume all
Concentration[Sniper] on self, gain (value consumed x 2)
Poise Potency, and deal +(value consumed x 25)% more damage
[After Attack] Gain +5
Poise Count
+130% Damage on Critical Hit
+(the target's Pierce Res. x 50)% Damage on Critical Hit
4
+10
DEFENSE
Turn Start: At 0
[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request
[On Evade] Gain 3
[Turn End] Gain 1
Ammo, this Skill activates as 'Taking Cover' instead
[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request
Melee Support from that unit (once per turn)
[On Evade] Gain 3
Poise (3 times per turn)
[Turn End] Gain 1
Concentration[Sniper] next turn (once per turn)
2
+8
DEFENSE
Clashable Guard
[On Use] If Full-Stop Office Rep. Hong Lu is on the field, request
Melee Support from that unit (once per turn)
[Clash Win] Inflict 1
Pierce Resist Down (once per turn)
[Turn End] Gain 1
Concentration[Sniper] next turn (once per turn)
x2 Res
Turn End: gain 1
Combat Start: if this unit is not set to use any Attack Skills (including E.G.O Skills), apply 3
Turn End: if this unit did not use any Attack Skills (including E.G.O Skills, excluding
Haste next turn for every 10
Poise on self (max 2)
Combat Start: if this unit is not set to use any Attack Skills (including E.G.O Skills), apply 3
Poise to 1 ally with the least
Poise Potency
Turn End: if this unit did not use any Attack Skills (including E.G.O Skills, excluding
Target Spotted), gain 10
Poise and 1
Pierce Power Up next turn
PASSIVE
Encounter Start: gain 3
When this unit enters the Encounter, gain 1
Turn End: If this unit does not have any remaining
If this unit is Substituted in, or is rejoining battle after
(Except
Pierce Power Up
When this unit enters the Encounter, gain 1
Ammo - Atelier Logic (once per Encounter)
Turn End: If this unit does not have any remaining
Ammo of any kind, activate
Overwatch Assignment (once per Encounter)
If this unit is Substituted in, or is rejoining battle after
Overwatch Assignment, gain max
Concentration[Sniper], 3
Pierce Power Up, and
Reload
(Except
Ammo - Atelier Logic; once per Encounter)
PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE