Season
: 0
Faction :
Zwei Association
Status
254
4-6
55
Resistances
Ineff.
[x0.5]
Fatal
[x2]
Normal
[x1]
Stagger Threshold
55% (139)
3
+4
SKILL 1
[On Use] Gain +3
[On Use] Gain 1
[On Use] Base Power +1 for every 4
Aggro to this Skill Slot next turn
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 3)
[On Use] Base Power +1 for every 4
Defense Level Up (max 2)
4
+4
SKILL 2
[On Use] Gain +5
[On Use] Gain 1
[On Use] At 4+
[Clash Win] Gain +3
Aggro to this Skill Slot next turn
[On Use] Gain 1
Defense Level Up for every 2
Tremor Count on self (max 5)
[On Use] At 4+
Defense Level Up, Coin Power +1
[Clash Win] Gain +3
Tremor Count
5
+4
SKILL 3
[On Use] Gain 1
[On Use] If this unit is in
[On Use] Coin Power +1 for every 4
[On Use] Gain +10
[Clash Win] Gain +3
Defense Level Up for every 2
Tremor Count on self (max 5)
[On Use] If this unit is in
Defensive Stance, deal +70% more damage
[On Use] Coin Power +1 for every 4
Defense Level Up on self (max 4)
[On Use] Gain +10
Aggro to this Skill Slot next turn
[Clash Win] Gain +3
Tremor Count
[On Hit] If this unit is in
Defensive Stance, trigger
Tremor Burst; then, reduce the target's
Tremor Count by 1
3
+12
DEFENSE
Clashable Guard
[Combat Start] Gain 2
Defensive Stance. (once per turn)
[On Use] Gain +10
Tremor Count (once per turn)
[Clash Win] Trigger
Tremor Burst
x5 Owned
At Combat Start, gain
- If this unit is in
Defense Level Up equal to
Tremor Count on self (max 5)
- If this unit is in
Defensive Stance, double the amount of
Defense Level Up gained from the above effect.
PASSIVE
x3 Owned
At Combat Start, compare each Identity's current HP to their HP at the start of the previous turn. Then, apply 2
Defense Level Up to the Identity with the greatest disparity of HP values between turns.
SUPPORT PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE