Season
: 3
Faction :
The Pequod
Status
172
4-7
42
Resistances
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
Stagger Threshold
70% (120)
40% (69)
20% (34)
4
+4
SKILL 1
[Combat Start] Apply 2
[On Use] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(Highest Reson.)
- At 4+ highest A-Reson., apply 1
Defense Level Up to 2 allies adjacent to this unit on the Dashboard
[On Use] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(Highest Reson.)
Aggro (Once per turn)
- At 4+ highest A-Reson., apply 1
Protection to the ally next turn when they gain
Aggro (Once per turn)
4
+4
SKILL 2
[Combat Start] Apply 3
[On Use] Every Reson. of the highest Reson. adds 20% chance that this unit orders the ally on its immediate right(on the Dashboard) to use
- At 4+ highest A-Reson., apply 2 '
- At 4+ Pride A-Reson., apply 2 additional
Offense Level Up to 2 allies adjacent to this unit on the Dashboard
[On Use] Every Reson. of the highest Reson. adds 20% chance that this unit orders the ally on its immediate right(on the Dashboard) to use
Assist Attack this turn.
- At 4+ highest A-Reson., apply 2 '
Damage Up' to the ally
- At 4+ Pride A-Reson., apply 2 additional
Pride Power Up
4
+3
SKILL 3
Deal more damage based on target's missing HP (+0.3% damage per 1% missing HP, max +30%)
Coin Power +1 for every 5
[After Attack] If the target is Staggered or defeated, (1+(Highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2
Coin Power +1 for every 5
Bleed on target (Max 2)
[After Attack] If the target is Staggered or defeated, (1+(Highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2
Poise, and gain +4
Poise Count. (4 times max. Max # of allies that can be healed: 4)
10
+4
DEFENSE
[On Use] Heal 5 SP for 2 allies adjacent to this unit on the Dashboard (2 times max)
x3 Res
- After Attack: if the enemy is defeated after this unit's attack,
- gain 4
- 2 other allies with the least SP heal 7 SP and gain 4
- If the allies are from The Pequod, heal an additional 5 SP. Then, once per turn, apply 1 Pierce
- gain 4
Poise, +2
Poise Count. Then, gain
Overheated Gas Harpoon next turn.
- 2 other allies with the least SP heal 7 SP and gain 4
Poise.
- If the allies are from The Pequod, heal an additional 5 SP. Then, once per turn, apply 1 Pierce
Power Up next turn.
PASSIVE
If the target is a «Lake Entity», deal +10% damage
PASSIVE
Panic Effects :
Does not act for this turn.
PANIC TYPE