Status
1572


Clue

Status
1572
1-2
45

Resistances
Normal
[x1]
[x1.2]
Normal
[x1]

Ineff.
[x0.5]
Ineff.
[x0.5]
[x1.2]
Normal
[x1]
Weak
[x1.5]
[x1.2]
Normal
[x1]
Stagger Threshold
85% (1336)
70% (1101)
50% (786)
0% (0)


On Hit, if the target has laceration, heal Part and Core by 40% of the damage dealt.
- This Passive heals +1% more HP for every laceration Potency on self (max 20%)
- For supercoins: this effect does not activate on Hit After Clash Lose.
Every Turn Start: heal (blooddinner/10) HP. (max 50)
Every Turn Start: at -15 or less SP, consume (20 - current SP) blooddinner to gain SP and gain 2 Clash resultenhancement
On Kill, gain 5 bloodarmor
PASSIVE

Turn End: for every 10% missing HP, gain 1 attackup. (max 5)
Turn End: gain +1 Min & Max Speed for every 300 blooddinner
PASSIVE

Combat Start: gain 1 bloodarmor
- bloodarmor cannot drop below 1
- At 10+ bloodarmor, convert them to bloodarmor_2nd.
- At 20+ bloodarmor, convert them to bloodarmor_3rd.
Gain Min & Max Speed based on the Stage of this effect (max 2)
If this unit consumes bloodarmor and drops below the above thresholds, revert to previous Stages accordingly
PASSIVE

Turn End: If Panicked, recover from Panic, and consume 100 blooddinner to gain 3 enhancement
- If this unit failed to consume blooddinner, gain 30 laceration, 3 enhancement, and 2 attackdmgup
PASSIVE

If this unit is on field, or is one of the units that can appear on this Stage, increase blooddinner value by the amount of laceration damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.
PASSIVE

This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
PASSIVE
level: 45
3
+4
SKILL 1
46
Atk Weight
1
[On Use] Consume 10 blooddinner: gain 1
keyword icon
Armadura de Sangre

[On Use] Coin Power +1 for every 10
keyword icon
Armadura de Sangre
(max 2)
[On Use] Coin Power +1 for every 15
keyword icon
Bleed
on self (max 3)
[On Hit] Inflict 3
keyword icon
Bleed
[On Hit] Inflict 3
keyword icon
Bleed
2
+4
SKILL 2
46
Atk Weight
1
[On Use] Consume up to 20 blooddinner: gain 1
keyword icon
Armadura de Sangre
for every 10 blooddinner consumed
[On Use] Coin Power +1 for every 10
keyword icon
Armadura de Sangre
(max 2)
[On Use] Coin Power +1 for every 15
keyword icon
Bleed
on self (max 3)
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict +2
keyword icon
Bleed
Count
5
+9
SKILL 3
47
Atk Weight
1
[On Use] Consume 4
keyword icon
Armadura de Sangre
to heal 10 SP
[On Use] Consume 10 blooddinner to gain 1
keyword icon
Armadura de Sangre
and heal 10 SP
- If this unit failed to consume blooddinner, gain 3
keyword icon
Bleed
.
[On Hit] Deal +10% more damage for every
keyword icon
Bleed
on the target (max 100%)
[On Hit] Inflict 3
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
3
+3
SKILL 4
47
Atk Weight
1
Can Clash with this Skill regardless of Speed
[Combat Start] If there are enemies with
keyword icon
Bleed
, activate
keyword icon
Bleed
on all enemies. All enemies lose 2
keyword icon
Bleed
Count
[On Use] If this effect did not activate at Combat Start, gain 30
keyword icon
Bleed
.
[Clash Win] Consume up to 40 blooddinner: for every 10 blooddinner consumed, gain 1
keyword icon
Armadura de Sangre
and deal +25% more damage (max 100%)
- If this unit failed to consume blooddinner, gain 5
keyword icon
Bleed
, and activate
keyword icon
Bleed
immediately. Lose 2
keyword icon
Bleed
Count
[After Attack] Ends this turn
supercoin
[On Hit] Inflict 5
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
supercoin
[On Hit] Inflict 5
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
supercoin
3
+5
SKILL 5
[On Use] If the target has 6+
keyword icon
Bleed
, Coin Power +1
[Clash Win] With this Skill, deal +20% more damage with every Stage of
keyword icon
Armadura de Sangre
(max 60%)
[Clash Lose] Consume 4
keyword icon
Armadura de Sangre
to gain 20 Shield HP
[On Hit] Inflict 5
keyword icon
Bleed
[On Hit] Inflict 5
keyword icon
Bleed
3
+3
SKILL 6
[On Use] Base Power +1 for every 3
keyword icon
Bleed
on the target (max 3)
[Clash Win] With this Skill, deal +20% more damage with every Stage of
keyword icon
Armadura de Sangre
(max 60%)
[Clash Lose] Consume 4
keyword icon
Armadura de Sangre
to gain 20 Shield HP
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Activate
keyword icon
Bleed
on the target equal to its Count. Use up the target's
keyword icon
Bleed
Count down to 1
4
+3
SKILL 7
Can Clash with this Skill regardless of Speed
[Combat Start] Consume 200 blooddinner, gain 500 Shield HP, 5 bloodarmor, and 1 swirlingblood
- If this unit doesn't have enough blooddinner, gain 50
keyword icon
Bleed
, and activate
keyword icon
Bleed
immediately. Lose 2
keyword icon
Bleed
Count. Gain 500 Shield HP and 1 swirlingblood (this damage does not reduce this unit's HP to 1)
[Clash Win] Gain 200 Shield HP
[Clash Lose] Gain 3
keyword icon
Fragile
as long as the Shield gained due to this Skill is active
[Clash Lose] Deal -50% less damage, and the damage from this Skill does not Stagger the target
[After Attack] Ends this turn
supercoin
supercoin
supercoin
supercoin
[On Hit] Inflict 5
keyword icon
Bleed
and +3
keyword icon
Bleed
Count
3
+5
SKILL 8
Prioritizes targets with the most
keyword icon
Bleed

[Before Attack] If the target is the one with the most
keyword icon
Bleed
, gain Atk Weight +2 and Clash Power +3
[On Use] Consume up to 30 blooddinner: gain 1
keyword icon
Armadura de Sangre
and Coin Power +1 for every 15 blooddinner consumed (max 2)
- If this unit failed to consume blooddinner, gain 10
keyword icon
Bleed
, and activate
keyword icon
Bleed
immediately. Lose 2
keyword icon
Bleed
Count
[After Attack] Increase blooddinner equal to the damage this Skill dealt
[On Hit] Inflict 8
keyword icon
Bleed
[On Hit] Inflict 1
keyword icon
Bind
next turn
- If this Skill consumed 30 blooddinner, inflict 2 additional
keyword icon
Bind
2
+4
SKILL 9
Prioritizes targets with the most
keyword icon
Bleed

[Before Attack] If the target is the one with the most
keyword icon
Bleed
, gain Atk Weight +2 and Clash Power +3
[On Use] Consume up to 50 blooddinner: gain 1
keyword icon
Armadura de Sangre
and Base Power +1 for every 10 blooddinner consumed (max 5)
- If this unit failed to consume blooddinner, gain 10
keyword icon
Bleed
, and activate
keyword icon
Bleed
immediately. Lose 1
keyword icon
Bleed
Count
[After Attack] Increase blooddinner equal to the damage this Skill dealt
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict +2
keyword icon
Bleed
Count
[On Hit] Inflict 1
keyword icon
Paralyze
next turn
- If this Skill consumed 50 blooddinner, inflict 2 additional
keyword icon
Paralyze
12
+14
SKILL 10
Can Clash with this Skill regardless of Speed
[On Use] Consume 50 blooddinner to inflict 1
keyword icon
Paralyze
against the target and self
[On Use] Consume 100 blooddinner to gain Clash Power +5
- If there isn't enough blooddinner, consume 100 HP from this unit to gain Clash Power +5
[After Attack] Ends this turn
supercoin
[Heads Hit] Inflict 8
keyword icon
Bleed
[Heads Hit] Heal by damage dealt
12
+14
SKILL 11
[Combat Start] Consume (45 - current SP) blooddinner to heal up to 45 SP
- If there isn't enough blooddinner, consume up to (45 - current SP) HP to heal up to 45 SP (this damage does not lower this unit's HP below 1)
- Gain Shield HP equal to the remaining blooddinner (max 100)
[Clash Win] Inflict 10
keyword icon
Bleed

[Clash Lose] Consume 100 blooddinner
[After Attack] Increase blooddinner equal to the damage dealt
supercoin
[On Hit] Deal +10% more damage for every
keyword icon
Bleed
on the target (max 200%)
[On Hit] Deal +10% more damage for every blooddinner (max 100%)
[On Hit] Inflict 3
keyword icon
Bleed
and +2
keyword icon
Bleed
Count
Upon hitting 80%, 60%, and 40% HP, no longer take damage and gain a new pattern
Upon gaining a new pattern, recover from Stagger and raise Speed to 10 next turn
PASSIVE

Encounter Start: gain dreamy.
Encounter Start: the sleeping blood drenching the battlefield will surface, increasing blooddinner by 400.
PASSIVE

Story
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